This is a version of Samus suit I designed for a small short film project back in 2007. I have no idea what happened to that project...
I do have another Samus' suit version that I was working on for a while... But I decided to post this one now. It was not fully finished. But you can see the line work and the color study on it without any problem.
This suit's concept was to be still a powered suit. But something you can wear as opposed to the earlier one I did which was more of a powered suit with extended limbs.
From left to right... -Base: I was going to take off the outer armors on the left side to show what's inside... I wanted to add an artificial muscled suit in between Samus' "Zero Suit" and the outer armored suit
-Original: This was the most basic form of the suit. Trying to mimic very original Metroid version of the suit.
-Powered up version: Well... Mainly her shoulder pod's. Original version's shoulder shield pads are design to fold and combine with this new power unit.
-Heavy Armor version: Like the name says, it's an add on unit for giving Samus maximum power. Notice the stabilizer anchor unit on the back side of her leg. My concept was for that to unfold and "anchor" Samus on a surface for her to launch her mega cannon.
-Combination: Somewhere between the original and the heavy armored version of her suit. Also this shape resembled the most recent design from the game.
-Back 3/4 view: I never finished this sketch... But you get the idea.
I wanted to keep the design relatively simple instead of making it unnecessarily complicated on parts. Maybe I made it too simple.
*Edit: About the bulky nature of the design (especially shoulder pods)... Yup. I am well aware of that. I applied same kind of thinking I had on the very first Samus fanart I posted. I understand that those huge pods mainly came about in order to make her silhouette distinct enough during the pixel sprite era. But I have to admit that it did become sort of trademark look for her armor. Although I do think I went too far with the size a bit, I did want to emphasize it.
One thing I do regret a lot is that I think my direction to make the overall design direction to be on the bulky and "masculine" side was a wrong direction. If I get to do another one of these, I think I am going to go for more elegant and much more feminine approach...
I wouldn't worry about the suit being too masculine looking. I mean, the whole surprise ending of part 1 was possible, because the suit hid her femininity.
What program did you use?